NHL 11

NHL 11

Publisher: Electronic Arts
Developer: EA Canada
Genre(s): Sports, Hockey
Players: 12
ESRB Rating: E10+ (Everyone 10 and Older)
Release Date: September 7, 2010
Platform: Xbox 360 and Playstation 3

NHL 11 is an ice hockey video game celebrating the twentieth anniversary of the NHL series. The game features a physics-based game engine, which replaced the old animation-based system. The new engine allows for more natural plays and puck bounces, and simulates real interactions more accurately and realistically.Each bodycheck and collision is unique, such as glancing blows that spin a player, hip checks that completely upend opponents, or any other possible reactions. Player and puck movement now take momentum into account, and hits can be made high or low, with vastly different results. Other significant changes include broken sticks, which means the stick may now break when the player shoots. Players without sticks are able to kick or grab the puck, and teammates may offer their own stick as a replacement. Alternatively, the player may return to the bench for another stick. Discarded sticks remain “live” objects while on the ice; the new physics system allows interaction with skates, other sticks, and the puck Completely new additions to the game include user-controlled goal celebrations, disallowed goals, playoff beards, and “hustle”, a burst of speed that drains stamina quickly.

Contributions:

  • Collaborated with external technology team to integrate new internal advertisement system for displaying in game advertisements.
  • Expanded and improved the shadow system to include props and broken sticks.
  • Supported and maintained NHL’s rendering engine.
  • Successfully fixed bugs and shipped the game to market.